The Retrograde Podcast – Doom
It’s the PC juggernaut Doom this SPOOKY week on The Retrograde!
Andrew and Mikey battle the demonic forces of hell in this iconic first person shooter from id Software.
They also get in the Halloween spirit and talk about their five scariest moments in video game history!
Who is held accountable when violent acts take place?
Of course, the majority of the blame must be shouldered by the perpetrator, but in each of these instances everyone from journalists, to politicians, to everyday social media users strive to lay responsibility on a variety of external factors.
Movies have had their time as scapegoat with the release of increasingly violent, gory scenes. Music was even put under the microscope when artists started incorporating angsty riffs, and demonic imagery.
Increasingly, though, lawmakers and concerned citizens alike have been pointing a stiff finger in the direction of videogames, claiming that the act of killing in a digital landscape is enough to taint the mind of some people, and represent the tipping point at which an individual may go from merely thinking about committing a crime, to actually enacting one.
One such game was actually blamed for accused of providing a platform on which the two attackers at the Columbine Massacre could practice their plans.
In hindsight, though, these earlier titles are almost laughably unrealistic and inconsequential when it comes to their relation to real life violence.
Does that mean that they never could have been an instigator in violent acts? That’s tough to say.
But what it does say is that mechanically, what makes, or had made, a game stand out in a specific era may eventually become inconsequential in the eyes of history.
Does the diluted importance of those elements retract from what had once made them enjoyable? Or might these games remain engaging on their own merit, perhaps even benefitting from escaping the cloak of external ill-will?
Find out this week, when Andrew and Mikey retrograde: Doom.