The Retrograde Podcast – Max Payne
It’s Max Payne this week on The Retrograde!
Andrew and Mikey slow things down and take an extended bullet-time look back at one of the first games to incorporate slow motion, gunplay, and hard boiled detective narratives into the same game.
What is the most amount of pain one person can endure before they have to take their life, and their fate, into their own hands?
The tragic and malicious loss of a loved one is sure to try anyone’s patience and drive person onto an unreconcilable path of violence, murder, and revenge.
We know this from the likes of movies such as Taken, Taken 2, and Taken 3. One more entry in the Taken franchise would surely drive this point home even further, but even without it we can imagine what it might feel like to be forced to become a renegade vigilante.
One person against a myriad of foes hellbent on harming you directly, or even vicariously through the ones you love.
It’s hard to imagine that a successful attempt at getting back at those who harmed you would, in the end, actually feel incredibly satisfying.
That’s assuming, of course, that success against these odds were even within the realm of possibilities.
Rather than experiencing it for ourselves, fans of the world of entertainment have turned to such films, books, and videogames to test our mettle and get a sense of what that control would feel like.
But is that rabbit hole of revenge fantasy always worth jumping into, or rather than the story alone, does so much of its enjoyment rely on the proper implementation of just that: control.
Find out this week, when Andrew and Mikey Retrograde: Max Payne.